Get Centered
Jonathan Harchick's board game, played on your TV. This game is part of JonBox.
Play now on your TV Open this on the TV: harchick.com/getcentered
What it is
Get Centered is a party game for 1 to 10 players, plus an audience. The board lives on the TV: a black board with white lines and Jonathan's symbol in the center square. Every player joins on their own phone. On your turn you pick a direction deck, complete the card, and move a piece one square in that direction. You can move your own piece, or move someone else's. Reaching the center square sets off the big celebration and one final card: complete that card to win.
How to play it on a TV
- Open harchick.com/getcentered in the browser on your TV. No TV browser? Open it on a laptop and plug the laptop into the TV, or cast the tab to the TV. The game board appears with a room code.
- One person scans the HOST code on the TV with their phone. The host phone runs the game: starting rounds, sound, and settings.
- Everyone else scans the PLAYERS code, picks a character, and joins as a player, or joins the audience instead and gets a character to walk the studio with. Your phone is your controller, and it also shows a live copy of the board you can pinch to zoom.
- The host starts the game. The QR codes leave the TV once play begins, the board takes the bigger share of the screen, and the host can rebalance the split mid-game.
- Late to the party? The host can show a fresh join code on the host phone at any time, and a new player can scan it and jump in.
The four direction decks
UPTrue or False
DOWNGet Personal
LEFTDebate
RIGHTGet Physical
Complete the card to earn the move. Board sizes run from 7 by 7 up to 15 by 15, and any of the 16 cast members can host the show.
What's new
Version 1.24, November 1, 2026
- The player phone is now one big 3D play area. The tabs stay at the top, and the game board fills everything underneath them, with your status, whose turn it is, and the scores floating over the world as small labels instead of taking up their own rows.
- Your camera is now private. Spinning the board or pinching to zoom on your phone changes only your own view; it no longer spins the TV or anyone else's phone. Your view still glides back to the normal angle after a few quiet seconds.
- When you draw a card, the card takes up your whole screen while you play it. When you earn a move, picking whose piece moves is a small window floating over the board, so you can still see where everyone stands.
- Voting on a debate fills the screen with two big buttons.
Version 1.23, November 1, 2026
- You can now pick your direction by tapping the card decks right in the 3D board on your phone. On your turn, tap the stack of cards for the direction you want (the Up stack, the Left stack, and so on) and that is your pick.
- The decks turn with the board, so the stack that says Up is always the Up pick, wherever it is sitting.
- Dragging still spins the board, and the four direction buttons are still there as the other way to pick.
Version 1.22, November 1, 2026
- Fixes from a family play-test the night before.
- The host can now play from their phone and actually see the board: it used to come up black on the host's phone when they joined as a player.
- Changing the camera or other settings during a game no longer moves the hazard and portal squares around. The board you start with is the board you keep.
- The hazard and portal explainer no longer pops up as a big window over the audience; it runs in the bar at the bottom of the screen between turns.
- Pop-up notices in the lobby can no longer cover the join QR codes.
- Text on the celebration screens and the Final Card now always fits inside its box, and the banner headline stays on one line.
- Clicking or tapping anywhere on the TV screen turns the sound on, at any point in the evening.
- If a phone is running an older copy of the game than the TV, it now says so on screen and asks you to close and reopen it.
Version 1.21, November 1, 2026
- 20 new move cutscenes join the game, five more for each direction, bringing the total to 53 different little scenes that can play when a player makes their move: a kite ride and a magic carpet for Up, a zip line and a diving board for Down, a parade float and a dog sled for Right, a lighthouse and a paper airplane for Left, and more.
- The scenes rotate, so the same direction keeps surprising you: you will not see the same one twice until you have seen them all.
Version 1.20, October 31, 2026
- A layout and usability pass across all three screens. How the game plays is unchanged.
- Host phone: the main controls (Start, Intermission, End) now sit in a bar that is always within reach. A "Now happening" card at the top says in plain words what the game is doing. The player list is alive, showing who is connected, away, or in the audience, with the computer fill-in and hand-back buttons right in each player's row. The room code and QR card collapses and expands at the top and opens to the full-screen join QR in one tap. A lobby checklist walks through setup, each row jumping to the setting it names. End game and Reset live in their own "End the night" zone at the very bottom, away from the play controls.
- Player phones: a turn header under the tabs always says whose turn it is and whether you are up next. Picking a direction is now four big buttons in a diamond, arranged like the board, each labeled with where it lands you. The score strip shows everyone's points and distance. Debate votes are two giant buttons. When it is not your turn, the board grows and the live card tucks into a corner for watching. After your turn, a small card confirms what happened, like "You moved Jason left."
- Audience phones: the controls sit like a game controller, movement pad bottom-left and action buttons bottom-right. Speak lines open as a big tappable sheet. A "Where am I" strip says Floor, Backstage, or Stand in words. When the big screen features you, your phone tells you. First-time visitors get small hint bubbles that dismiss for good once seen.
Version 1.19, October 31, 2026
- Timers, for hosts who want them. Both live in Advanced settings and both are gentle: a turn timer (off by default; 30, 60, or 90 seconds) that starts when a player's card appears, counts down on the TV and on that player's phone, and counts as a miss if it runs out; and a debate timer (15 to 60 seconds, 20 by default) that sets how long the arguments and the vote get. Pausing the game pauses the clocks, and the Final Card stays untimed.
- Showtime glow: when it is your turn, your phone softly brightens and glows, breathing slowly for the length of your turn, then eases back down. Nobody else's phone changes.
Version 1.18, October 31, 2026
- The TV layout now breathes. It rests at 60% board and 40% picture panel, and smoothly glides wider on whichever side has the big moment: the panel grows for card reveals, the Final Center, the winner ceremony, and the party recap, while the board grows for moves, hazard blasts, and teleports. The board stays fully visible the whole time, and the host can lock it at 60/40 in Advanced settings instead.
- During those moments, extra screens slide, flip, swing, and unfold in around the main two: other camera angles of the game (a close-up of a piece, the crowd, the host), graphics cards, and reactions built from the family's own photos. No two moments present the same way twice in a row, and family-friendly mode keeps the reactions wholesome.
- A soft glow can frame the extra screens on the biggest moments: gentle and steady, never flashing.
Version 1.17.1, October 31, 2026
- A fixes-only release. Everything else is exactly the game from version 1.17, verified file by file against it.
- Pausing the game (intermission) in the middle of the Final Center celebration now pauses the celebration properly instead of letting it run on underneath, and it resumes cleanly.
- The audience view's header sign no longer runs off the edge of its frame; it reads in full.
Version 1.17, October 30, 2026
- A simpler host menu: the everyday controls stay up front, and the detailed knobs (board size, game mode and Points target, special squares like Springboard, Swap and Double, wrap-around, cutscenes) now live under one "Advanced settings" section. It starts closed and opens with one tap, even mid-game.
- Mode tabs on every phone: a simple tab bar at the very top. The host flips between Host, Player, and Audience at any time, even mid-game. Players flip between Player and Audience.
- Players are players by default. Tapping Audience lets you pick an audience character (different from the pieces on the board) and control both from the one phone: your board game on the Player tab, your walking, waving audience member on the Audience tab.
- The host can deal themselves into the game as a player mid-game from the Player tab, landing on a random square like any late arrival.
Version 1.16, October 30, 2026
- Save and resume: the host can save a game in progress and pick it back up later from the lobby, right where everyone left off.
- If a player's phone drops, the host can let the computer play their piece until they come back, then hand it back to them. Their character, square, and points stay exactly as they were.
- A small compass now turns with the board on the TV and on phones, so when the board spins nobody loses track of which direction is which.
- A returning player whose turn it is now always gets their turn properly.
Version 1.15.1, October 30, 2026
- The four card decks on the board were rebuilt to look like real decks of playing cards: proper playing-card proportions, the top card sitting flush with the stack under it, layered card edges along the sides with a gold band in the stack, and more detail all around. The colored tops and their words are unchanged.
- If the host is also playing and their phone drops mid-game, their player is safely saved and restored when they reconnect, instead of being stranded.
- The banner that says whose turn pick it was no longer overlaps the audience stand text.
- All 33 celebration cutscenes were checked one by one, and they all play correctly.
Version 1.15, October 29, 2026
- Spotlight tag-ins are in. On some cards, another player gets pulled in on their phone.
- On a Debate card, a random other player's phone shows the same debate and they argue the other side while the room votes.
- On a Get Physical card, the challenge pops up on a random other player's phone with a soft ding-ding, so they can do it alongside you, just for fun.
- The TV names who got pulled in, along the bottom of the screen.
- Solo and computer-only games play exactly as before.
Version 1.14, October 29, 2026
- The characters look more like the family now: everyone was rebuilt from real family photos, with each render checked side by side against its photo.
- Norah is corrected: dark hair in a bun, and glasses.
- Ted is modeled on how he looked in an old TV news interview: dark cap, thick mustache, pale striped shirt.
- Jon has his blue eyes now (they were plain dark before), and the game can show eye color, beards, and mustaches: Jason and Paul have their beards, and Jason has his glasses.
- Bob the dog is his real grey now instead of near-white.
- Rachel's hair is up in a bun with her mauve top; Lindsay's blonde reads natural instead of bright yellow; Sylvie's wispy light hair and blue-grey eyes match her photos.
Version 1.13, October 29, 2026
- A readability pass across the whole game: screen text is now big, white, and bold with a black outline, on the TV and on phones.
- Cards always show the full question. The jumbotron card is a true card shape now, and its text sizes itself to fit, so nothing gets cut off at the bottom.
- The TV goes full-screen when a game starts: board on the left, show panel on the right, nothing across the top. The room code and sound button live on the lobby screen only.
- A sports-style lower third at the bottom of the TV carries whose turn it is and what just happened, one line at a time.
- The four direction decks beside the board are much bigger and carry the labels now; the old side rails are gone.
- Board locations: the host can set the game in the Studio, a Park, a Living Room, a Cafe, a Beach, or floating in Space. It is scenery only; the game plays the same.
- The board starts at a 60/40 split with the board bigger, and the host can switch to 50/50 or 70/30 mid-game.
- On phones, the board is about 40% bigger, and the spin hint no longer sits on top of it.
- New host settings: board location, board split, and separate switches for background music and for the talking voices.
- Springboard, Swap, and Double squares are off by default now; the host can turn each one on in settings. A normal board has only the red X squares and the Portal squares.
- The credits appear as a slim strip at the very bottom of the TV and fade away on their own after two seconds.
- The host's "Do you want to play too?" choice sits right at the top of the host phone now, impossible to miss.
Version 1.12, October 28, 2026
- Playable Audience Mode has arrived: join as an audience member instead of a player, with your own character to walk around with.
- Stroll the front of the stand, wave, jump, kickflip off the wall, and wander backstage, where the crew keeps a snack table and two monitors show the game and the audience live.
- A SPEAK button lets your character say lines out loud on the TV, and the big screen camera follows whoever is performing, even backstage.
- The host picks who appears in tonight's audience, and can move a member out if needed.
- The host can play too now, as a regular player or as an audience member, with the host controls kept on one button.
- Characters are about four times more detailed than before.
- The shared board spin now waits about three seconds before gliding back to its home angle.
- The first audience animations are in: 54 of the planned 336, with the rest arriving in a later update.
Version 1.11, October 28, 2026
- The lobby quietly teaches a sample turn while players join.
- Captions for sound cues, so the show reads well in a noisy room.
- On your own phone, hear your card read aloud or switch it to extra-large print.
- The host gets an intermission button that pauses the party calmly.
- Waiting players and the audience can tap preset cheers that float up on the big screen.
- The host can switch the big-screen camera between cinematic and locked at any moment, even in the middle of a round.
- If the TV browser reloads mid-game, the host phone restores the same room, every piece, the turn order, and the decks.
- After a win, a party recap shows everyone's highlights and squares traveled, with a group pose photo the host can save.
Version 1.10, October 28, 2026
- Computer players: the host can add 1 or 2 from the host phone.
- They pick their own characters and take real turns like everyone else.
- Two computers can even play a whole game against each other while the host runs the show.
Version 1.9, October 28, 2026
- The Final Center Sequence: landing on the center no longer wins on the spot.
- The room gets a celebration first, in five rotating versions, as the player's symbol rises glowing behind them.
- Then one personal Final Card, with the symbol on its back. Complete it to win.
- Miss it, and you warp to a random empty square while play continues.
Version 1.8, October 28, 2026
- Phone Stage: every phone now carries a live 3D board of its own, portrait or landscape, with pinch zoom.
- The Players QR code leaves the TV once the game starts, and late players join from a code on the host's phone.
- The board and the jumbotron now split the TV half and half, both wider.
- All four direction labels now read in full, nothing clipped.
- 33 short cutscenes that rotate as pieces move, never the same one twice in a row.
Coming soon
- The Feel and Show polish programs and the effects kit.
- More audience animations, and the rest of the approved queue.